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FAQ of Bryht FlashApp Builder

 

General Questions

How to 

Registration

 

General Questions

What is Bryht FlashApp Builder 

Bryht Flash Application Builder is a flash application building tool. It can pack a set of files into an executable runtime which can play flash files when it is started and save data to a local system. A flash content developer can use this tool to build a commercial application with just Actionscript programming skills.

Bryht FlashApp Builder for Pocket PC can build Pocket PC application and Bryht FlashApp Builder for Windows can build Windows application.

The trial version of Bryht FlashApp Builder is shareware. The output of the trial version will show a trial message dialog when running. There is no such limit in the registered version.

 

Features of Bryht FlashApp Builder

  • Pack any type of files into one executable runtime
  • Flash play control
  • Customize the application icon.
  • Registry access
  • Read and write files
  • Database access
  • Retrieve Owner information from the Pocket PC
  • Allows for extending the API of the flash application with custom plugin dynamic link library(DLL).

 

System requirements

FlashApp Builder requires Windows 2000/ME/XP/2003 OS.

FlashApp Builder For Pocket PC version:

The output of the FlashApp Builder requires the Macromedia Flash Player be pre-installed on your Pocket PC. You can download the Macromedia Flash Player on this site: http://www.macromedia.com/software/devices/products/pocketpc/downloads/ 

FlashApp Builder For Windows version:

The output of the FlashApp Builder requires the Macromedia Flash Player be pre-installed on your Desktop PC. 

 

How to

Publish your first flash application

You should have at least one flash file (.swf file).

  (1) Select "New Project" from menu to create a new project

  (2) Add files into the project, Please add at least one flash files into the project.

  (3) Set the properties of the project

  (4) Publish the project

  (5) Copy the output executable file into the Pocket PC and test it.

 

Set the properties of the project

Title: The title of the output application.

Icon: The icon of the output application. FlashApp Builder is only support icon files which must includes a 32*32 size , 16 colors icon and a 16 *16 size, 16 colors icon.

WorkDir: The directory to place the temporary files.

Auto-extract: Files packed in the executable file will not be extract out if this option is unchecked. You should call "Extract" function to extract a file before you use it.

Size: The size of the window of the output application.

Auto adjust: Automatically adjust the size of the flash according to the original size.

Play: Automatically play when the application running.

PlayList: Play flash one by one. 

Default Menu: Show or hide the menu of the flash player control.

Background: The background color of the flash and the window.

Toggle Full-screen: Allows for the action button to Toggle full-screen and normal mode.

Show SIP Button: Show or hide the sip button when application is running.

 

Output Path: Folder where to save the output executable file.

Output File Name: The file name of the output executable file.

 

Change the icon of the application

Note: FlashApp Builder is only support icon files which must includes two icons: a 32*32 size , 16 color icons and a 16 *16 size, 16 color icons.

 

Handle hardware buttons( for Pocket PC)

You can use the action and direction buttons at anytime in your flash application. But to trap other hardware buttons, use the fscommand( "GxOpenInput", "") in Actionscript.

 

Manually extract files

FlashApp application will extract all of packed files to a temporary folder when it is started. This will double the size of your application. You'd better manually extract files to save spaces if you got a big size application. To do this, uncheck the option "Auto-extract" and use "Extract" API to extract file. Call "DeleteExtractedFile" API to release the space when you finished using that file.

 

Call flashapp API in actionscript

You may call flashapp APIs to control the playing of the flash, or save the status of games on the local system. 

Use fscommand to call all flashapp API. For example: fscommand("quit", "" ); Use object.watch to receive the return value. For example:

retValue = "";

function retValue_watch(id, oldval, newval)
{
    _root.textVar = newval;

    return newval;

}

_root.watch( "retValue", retValue_watch );

....

on(press){

    fscommand("ReadRegistry", "HKEY_CURRENT_USER, Software\\\\FlashApp, score, _root.retValue" );

}

 

Save data on the local system 

There are three ways to save the data of the application: registry, file and database. please see the API specification. Registry accessing is the easiest way to save data.

 

Extend the API

You may extend the API of the FlashApp builder. 

(1)Write a plugin DLL. There is a sample DLL in the "sample\plugin" directory .

(2)Use fscommand("LoadPlugin", "dllname" ) to load the plugin DLL.

(3)Call commands provided by the plugin.

(3)Pack the DLL into the project.

(4)Publish the project and test it.

 

Registration

How much does it cost?

Bryht FlashApp Builder for Pocket PC costs $169.95(USD).

Bryht FlashApp Builder for Windows costs $149.95(USD).

 

Is tech support free?

Yes, It's free for all.

 

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